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Paydaş Eğitim Kültür ve Sanat Derneği

GAME: Gamification for More Effective Teaching Project

Posted on 28 February 20205 September 2021

2019-1-CZ01-KA201-061221

GAME :2019-2021



Applicant Organisation:

  • GARRIGUE, z.s.- Ostrava, Czech Republic

Partners:

  • Stredni zdravotnicka skola a Vyssi odborna skola zdravotnicka-Plzeň, Czech Republic
  • Hasan Fatma Onal Anadolu Lisesi,Kuşadası,Turkey
  • PAYDAS EGITIM KULTUR VE SANAT DERNEGI-Zonguldak,Turkey
  • Liceo Statale “G. Lombardo Radice”-Catania,Italy
  • CENTRO INTERNAZIONALE PER LA PROMOZIONE DELL’EDUCAZIONE E LO SVILUPPO ASSOCIAZIONE-Palermo,Italy
  • CPR Gijón-Oriente-Gijón,Spain
  • IES RIBERA DEL TAJO-Talavera de la Reina,Spain

Decription:

Improving and modernising education systems are a key priority for the EU. Educational organisations  have to evolve and adapt to the current trends and educational needs in order to achieve their core mission: to educate students to make them successful in their lives and in today’s interconnected world which faces rapid technological, cultural, economic and demographic changes.Technological developments and engagement with the internet have affected  the way students learn.

The  project aims  to support educators with a set of innovative gamification practise and tools with an aim to improve effectivity of their teaching. And with an aim to increase the motivation of students to learn and to develop their  attitudes towards the learning process. Students will be interested in learning much more, they will be able to enjoy their learning in wider range and this will help them to use their potentials much more.

Specifically we aim to foster teachers to gamify their teaching environments by increasing their capacity through 4 joint staff trainings and 2 Blended Mobility of School Learners through online learning. The project will last for 24 months and will be realised  with 8 partners. (4 schools, 4 non profit organisations) 

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